ydal

D&D rules lawyering: cover and stealth

I was recently rea­ding up on the ste­alth and cover mecha­nics, and even though I was fairly cer­tain about what is and what is not pos­si­ble, I found out that one edge case isn’t par­ti­cu­larly well-documented.

The rules, to be exact the Ste­alth rules cor­rec­tion from Player’s Hand­book 2, state:

Beco­m­ing Hid­den: You can make a Ste­alth check against an enemy only if you have supe­rior cover or total con­ceal­ment against the enemy or if you’re outs­ide the enemy’s line of sight. Outs­ide com­bat, the DM can allow you to make a Ste­alth check against a dis­trac­ted enemy, even if you don’t have supe­rior cover or total con­ceal­ment and aren’t outs­ide the enemy’s line of sight. The dis­trac­ted enemy might be focu­sed on some­thing in a dif­fe­rent direc­tion, allo­wing you to sneak up.

So, what it espe­cially says is that “supe­rior cover” works as a basis to get hid­den behind. Accor­ding to the Dun­geon Master’s Guide on deter­mi­ning cover for ran­ged attacks:

Choose a Cor­ner: The atta­cker choo­ses one cor­ner of a square he occu­p­ies, and draws ima­gi­nary lines from that cor­ner to every cor­ner of any one square the defen­der occu­p­ies. If none of those lines are blo­cked by a solid object or an enemy crea­ture, the atta­cker has a clear shot. The defen­der doesn’t have cover. (A line that runs par­al­lel right along a wall isn’t blo­cked.)
Supe­rior Cover: The defen­der has supe­rior cover if no mat­ter which cor­ner in your space you choose and no mat­ter which square of the target’s space you choose, three or four lines are blo­cked. If four lines are blo­cked from every cor­ner, you can’t tar­get the defender.

So, in theory, if you’d have a situa­tion where you’d have supe­rior cover from an enemy, e.g.
Illustration with a player behind two allies, and lines of sight to an enemy.
you’d be able to ste­alth your­self and gain com­bat advantage.

The only thing that really denies this pos­si­bi­lity are, again, the Ste­alth updates from Player’s Hand­book 2, this time the “Remai­ning Hid­den” sec­tion [empha­sis mine]:

Keep Out of Sight: If you no lon­ger have any cover or con­ceal­ment against an enemy, you don’t remain hid­den from that enemy. You don’t need supe­rior cover, total con­ceal­ment, or to stay outs­ide line of sight, but you do need some degree of cover or con­ceal­ment to remain hid­den. You can’t use ano­ther crea­ture as cover to remain hid­den.

Many thanks to @Milambus for loo­king up that pas­sage. [And making me feel stu­pid for not having found it mys­elf, by the way.]

And that’s the only pro­blem. So, you could gain ste­alth moving behind enemies, but imme­dia­tely lose ste­alth sta­tus again by being only behind a creature.

In a sense, this is balan­ced, since your rogue strikers could then just con­ti­nue to camp behind your own figh­ters and shoot sneak attacks at enemies from just behind their bud­dies (since they don’t block for the player), which would make com­bat encoun­ters quick enough, but also a bit boring.

Then again, as my player rogue poin­ted out, when there’s two huge dra­gon­born war­ri­ors poun­ding away at an enemy, how are they not sup­po­sed to be able to hide behind them? They aren’t 5′ wide, surely, but cer­tainly big­ger than a half-elf in every other dimension.

I just think that with a fur­ther update (yuck), we might be able to get a bit of cla­ri­fi­ca­tion on the fact how allies grant cover, but can­not grant supe­rior cover.

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