Shadowrunning GTA4

One of the things I recently noti­ced is that GTA actually gives you a fair amount of choice on how to do some mis­si­ons, but doesn’t really adver­tise the fact.

Play­ing the game after some time (and only few days after a Shado­wrun ses­sion), I went ahead and got to do the mis­sion “Dining Out”, where Yours Truly (on his ava­tar in this case, Niko Bel­lic) had to run a hit on one Kim Young-Guk. Young-Guk was dining at a place cal­led Mr. Fuk.

Warily, I drove Niko to the encoun­ter, inves­ti­ga­ting the site — a rather acces­si­ble and free-standing restau­rant. Tired of all pre­vious hit mis­si­ons, which mostly ended up in me cha­sing the per­son on bicy­cle or car most of the time, I deci­ded to try to be crea­tive. I went around the back, and indeed, in the par­king lot I found a motor­cy­cle and a PMP 600 (which is a remake of one of those Chrys­ler esta­tes). Fea­ring that this would exactly end up as I pre­dic­ted, I rang up Packie and got mys­elf a nice little car bomb.

Pla­c­ing this under the PMP 600, I went inside and sure enough, the stale air in the restau­rant had an unhe­althy dose of lead after a couple of seconds. So one kills all the goons, goes ups­tairs and talks (while sight­ing down along the sights of the gun) to the mana­ger, who said that Kim just fled out through the kit­chen. Of course.

Cha­sing Kim down, one bad­gers through the kit­chens, only to find that Korean bug­ger alre­ady having jum­ped down the fire escap, dod­ging into his PMP 600. One would then have to jump down after him and swing your­self unto the motorcycle.

Smir­king, I let Niko pull out his mobile phone and call (han­dily pre­selec­ted) the bomb, which promptly blows up the car and Kim with it. $13,250 ear­ned wit­hout having to break your neck on the motor­cy­cle and pro­bably crash into some­thing with a spec­ta­cu­lar slow motion scene.

The thing is that GTA often silently encou­ra­ges such beha­viour. There’s a few mis­si­ons where the city gets mission-specific instan­ces, thus undo­ing some chan­ges to the sce­nery you might have cau­sed. But more often than not, you can just start lay­ing traps if you eit­her sus­pect or know what’s going to hap­pen. Place bombs, blo­ckade exits with a lorry, ram down fen­ces to get other ways of access to a loca­tion, start sni­ping people from some totally dif­fe­rent loca­tion, or just go all Altaïr and shuf­fle to a site via the rooftops.

It’s fun, really.

About towo
towo has been writing stuff on the Internet on and off for years. He also thinks that author blurbs are silly.

Comments

One Response to “Shadowrunning GTA4”
  1. Tyr says:

    On the other hand, you should’ve reco­gnized that the design of the various mis­si­ons is not very crea­tive at all.
    So you are able to fore­tell the course of a spe­ci­fic mis­sion when you’ve alre­ady played some.

    Shouldn’t Rockstar’s Desi­gners have done most of the crea­tive work? ;)

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