D&D rules lawyering: cover and stealth

I was recently rea­ding up on the ste­alth and cover mecha­nics, and even though I was fairly cer­tain about what is and what is not pos­si­ble, I found out that one edge case isn’t par­ti­cu­larly well-documented.

The rules, to be exact the Ste­alth rules cor­rec­tion from Player’s Hand­book 2, state:

Beco­m­ing Hid­den: You can make a Ste­alth check against an enemy only if you have supe­rior cover or total con­ceal­ment against the enemy or if you’re outs­ide the enemy’s line of sight. Outs­ide com­bat, the DM can allow you to make a Ste­alth check against a dis­trac­ted enemy, even if you don’t have supe­rior cover or total con­ceal­ment and aren’t outs­ide the enemy’s line of sight. The dis­trac­ted enemy might be focu­sed on some­thing in a dif­fe­rent direc­tion, allo­wing you to sneak up.

So, what it espe­cially says is that “supe­rior cover” works as a basis to get hid­den behind. Accor­ding to the Dun­geon Master’s Guide on deter­mi­ning cover for ran­ged attacks:

Choose a Cor­ner: The atta­cker choo­ses one cor­ner of a square he occu­p­ies, and draws ima­gi­nary lines from that cor­ner to every cor­ner of any one square the defen­der occu­p­ies. If none of those lines are blo­cked by a solid object or an enemy crea­ture, the atta­cker has a clear shot. The defen­der doesn’t have cover. (A line that runs par­al­lel right along a wall isn’t blo­cked.)
Supe­rior Cover: The defen­der has supe­rior cover if no mat­ter which cor­ner in your space you choose and no mat­ter which square of the target’s space you choose, three or four lines are blo­cked. If four lines are blo­cked from every cor­ner, you can’t tar­get the defender.

So, in theory, if you’d have a situa­tion where you’d have supe­rior cover from an enemy, e.g.
Illustration with a player behind two allies, and lines of sight to an enemy.
you’d be able to ste­alth your­self and gain com­bat advantage.

The only thing that really denies this pos­si­bi­lity are, again, the Ste­alth updates from Player’s Hand­book 2, this time the “Remai­ning Hid­den” sec­tion [empha­sis mine]:

Keep Out of Sight: If you no lon­ger have any cover or con­ceal­ment against an enemy, you don’t remain hid­den from that enemy. You don’t need supe­rior cover, total con­ceal­ment, or to stay outs­ide line of sight, but you do need some degree of cover or con­ceal­ment to remain hid­den. You can’t use ano­ther crea­ture as cover to remain hid­den.

Many thanks to @Milambus for loo­king up that pas­sage. [And making me feel stu­pid for not having found it mys­elf, by the way.]

And that’s the only pro­blem. So, you could gain ste­alth moving behind enemies, but imme­dia­tely lose ste­alth sta­tus again by being only behind a creature.

In a sense, this is balan­ced, since your rogue strikers could then just con­ti­nue to camp behind your own figh­ters and shoot sneak attacks at enemies from just behind their bud­dies (since they don’t block for the player), which would make com­bat encoun­ters quick enough, but also a bit boring.

Then again, as my player rogue poin­ted out, when there’s two huge dra­gon­born war­ri­ors poun­ding away at an enemy, how are they not sup­po­sed to be able to hide behind them? They aren’t 5′ wide, surely, but cer­tainly big­ger than a half-elf in every other dimension.

I just think that with a fur­ther update (yuck), we might be able to get a bit of cla­ri­fi­ca­tion on the fact how allies grant cover, but can­not grant supe­rior cover.

About towo
towo has been writing stuff on the Internet on and off for years. He also thinks that author blurbs are silly.

Comments

3 Responses to “D&D rules lawyering: cover and stealth”
  1. Direbunny says:

    First, a bit of nit-picking re: the example pre­sen­ted. As noted, the lines used to deter­mine cover aren’t blo­cked by par­al­lel edges on obst­a­cles or crea­tures. Your rogue isn’t hiding behind a sin­gle 2-square obst­a­cle, he’s hiding behind 2 sin­gle square allies. The line drawn bet­ween the two allies in the dia­gram is not blo­cked, the­re­fore the rogue has cover, but not supe­rior cover.

    Of course if he was behind more than one rank of allies and at more of an angle, or if he was in the right place behind a Large or lar­ger crea­ture, then it would be pos­si­ble to get supe­rior cover from allies. Since the rele­vant sec­tion of the Cover rules (Crea­tures and Cover) begins “When you make a ran­ged attack..” it’s pos­si­ble to argue that those rules aren’t inten­ded to grant cover for anything but ran­ged attacks. In fact, I sus­pect that’s why the 1st prin­ting rules didn’t include the caveat in the errataed Ste­alth rules, but that’s a bit too nit­pi­cky even for me. Still, the pre­sence of that caveat (and excep­ti­ons to it) pretty cle­arly rules out ste­alth from allies even wit­hout resorting to the lite­ral inter­pre­ta­tion of “You gain ste­alth from total con­ceal­ment but then imme­dia­tely lose it for fai­ling to remain hidden”.

    In response to your rogue, though, in terms of RP justi­fi­ca­tion: Yes, he is sup­po­sed to hide behind the big burly figh­ters. They grant him cover from ran­ged attacks and prevent the enemy from advan­cing on his poorly armo­red self wit­hout suf­fe­ring attacks of oppor­tu­nity. You are, in essence, hiding behind the fat kid during dod­ge­ball. Yes, he shields you from attacks quite well, but you’re not going to fool the oppo­sing team into thin­king you’re not even there. Wit­hout some truly superna­tu­ral hiding abi­lity (ie. feats or powers that grant an excep­tion) there’s just too much moving around in com­bat, even when the par­ti­ci­pants are sta­tio­nary, for you to remain well con­cea­led enough to avoid notice. Abso­lute best case you might manage to stay unno­ti­ced long enough to get in a sneak attack, but you’re not foo­ling anyone by ducking back behind him. Com­bat advan­tage from ste­alth relies on the enemy not kno­wing where you are, not just being unseen. And they know you’re hiding behind the fat kid.

    That said, outs­ide of com­bat I’m per­fectly happy allo­wing ste­alt­hers to lose them­sel­ves in the crowd. Maybe even in a grand melee, with lots of addi­tio­nal com­ba­tants in the back­ground. But even that would require enough maneu­ve­r­ing bet­ween attacks that the rogue would be bet­ter off flan­king rather than making infre­quent but dama­ging attacks. Which, I think, is how it should be. Rogues dar­ting from the shadows to deli­ver a deadly sur­prise attack is awe­some. Ducking back into the shadows and being imme­dia­tely for­got­ten so they can do it next turn and the turn after that ad nau­seum is just silly.

  2. towo says:

    Yes, rea­ding what I wrote in retro­s­pect, my rules lawye­ring tries to limit its­elf a bit too much to the rules, and doesn’t really take into account just the pinch of salt I should’ve taken at first. Which I actually had taken at first, but then some com­ments irri­ta­ted me enough to go into the nit­pi­cky mode.

    Anyhow, thanks for your insight; your points are all valid and good.

  3. Rob says:

    Found your post via Google. This is a great writeup, even though for a stan­dard rogue it doesn’t work. Howe­ver have you taken a look at the Cun­ning Sneak rules from Mar­tial Power 2?

    Here is the fol­lo­wing sce­na­rio that I was won­de­ring about. A Cun­ning Sneak has the power that if they move 3 or more squa­res in a round and they have par­tial Cover or Con­ceal­ment they can make a Ste­alth check to hide. So if the cha­rac­ter runs behind their allies they gain par­tial cover and can make a Ste­alth check. As you have poin­ted out they can’t remain hid­den, but what if they then use the rogue At-will power Cha­me­leon (level 6 Uti­lity, PHB). The power lets you make a ste­alth check to remain hid­den when you lose cover or con­ceal­ment, and on suc­cess retain the bene­fits of being hid­den until the end of your next turn.

    In theory the Cun­ning Sneak can run behind an ally, become hid­den, and retain that for their ent­ire next turn.

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